Using a button to run with Phaser JS - Skate Platformer Game Devlog #05
Written in September 26, 2020 - 🕒 1 min. readHey guys, in this week’s Game Devlog I’ll show you how I implemented the hero’s skateboard movement, which is activated when you press the directional button twice, a great idea given by Italo!
The code below takes care of the logic of the hero’s running state.
// Handle hero running
if (!isJumping) {
if (this.runTimer <= 0) {
if (pressedRight || pressedLeft) {
this.pressedRunRight = pressedRight;
this.pressedRunLeft = pressedLeft;
this.runTimer = 1;
}
} else if (this.runTimer <= 10) {
if (this.pressedRunRight && isRightDown && pressedRight) {
this.setHeroState(RUNNING_RIGHT_START);
this.scene.time.delayedCall(
this.startRunDuration,
() => {
this.setHeroState(RUNNING_RIGHT);
}
);
} else if (this.pressedRunLeft && isLeftDown && pressedLeft) {
this.setHeroState(RUNNING_LEFT_START);
this.scene.time.delayedCall(
this.startRunDuration,
() => {
this.setHeroState(RUNNING_LEFT);
}
);
}
} else {
this.runTimer = 0;
this.pressedRunRight = false;
this.pressedRunLeft = false;
}
if (this.runTimer > 0) {
this.runTimer += 1;
}
}
const isRunning = this.isHeroRunning();
Tags:
- coding
- games
- javascript
- phaser
- phaser 3
- game devlog
- gamedev
- skate platformer
- super ollie vs pebble corp
- webpack
- tiled
Related posts
Post a comment
Comments
No comments yet.