Holding button to jump higher with Phaser JS - Skate Platformer Game Devlog #04
Written in September 21, 2020 - 🕒 1 min. readHey, I’m back with another Game Devlog. In today’s devlog we are going to see a simple way to make the hero jump higher if you hold the button longer.
// Only allow the hero to jump if they are on the ground
let willJump = false;
if (
onGround
&& (
Input.Keyboard.JustDown(this.controlKeys.up)
|| Input.Keyboard.JustDown(this.controlKeys.w)
)) {
// hero is on the ground, so he is allowed to start a jump
this.jumptimer = 1;
this.body.setVelocityY(-200);
this.setAnimation('jump');
willJump = true;
} else if (
this.jumptimer !== 0
&& (
this.controlKeys.up.isDown
|| this.controlKeys.w.isDown
)) {
// hero is no longer on the ground, but is still holding the jump key
this.jumptimer += 1;
if (this.jumptimer > 8) {
// hero has been holding jump for over 100 millliseconds, it's time to stop him
this.jumptimer = 0;
} else if (this.jumptimer > 7) {
// hero is allowed to jump higher, not yet 600 milliseconds of jumping
this.body.setVelocityY(-200);
}
} else if (this.jumptimer !== 0) {
// reset this.jumptimer since the hero is no longer holding the jump key
this.jumptimer = 0;
}
This code is originally from this forum post.
Tags:
- coding
- games
- javascript
- phaser
- phaser 3
- game devlog
- gamedev
- skate platformer
- super ollie vs pebble corp
- webpack
- tiled
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